VIENNA WEBGPU ENGINE

demos, running as WebAssembly on your browser's WebGPU

main_demo the full renderer on the SeaKeep scene: deferred shading, clustered lights, shadows, IBL, day-night cycle. ~58 MB download.
scene_editor the dockable scene editor. edits live in browser memory; building a game and file dialogs need the desktop build.
tutorial the getting-started example: a small lit scene with a free-fly camera.
multi_view several cameras rendering the same scene into split viewports.
needs a browser with WebGPU (recent Chrome or Edge; Firefox 141+, Safari 26+).
first load downloads all assets - subsequent loads come from cache.